China Online Gaming Matrix
China's online gaming market continues to enjoy robust growth, increasing 73.5% in 2006 to RMB 6.54 billion (USD 887 million), and on track to jump at least 57.5% to RMB 10.3 (USD 1.4 billion) in 2007. Improved Internet penetration, 16% as of the end of 2007, and rising average income will help fuel sustained growth of the market.
To help investors, industry analysts, and enterprises track performance of China's burgeoning number of online games, game operators, and game developers, Marbridge has developed its China Online Gaming Matrix. Updated on a regular basis, the Online Gaming Matrix provides the following data sets on approximately 50 of China's leading online game companies:
- Games Operated/Developed
- Game Type
- Game Dates (expected release, beta test, commercial launch)
- Game Source (self-developed vs. licensed)
- Revenue Model (pay-to-play vs. in-game items)
- Peak Concurrent Users
- Registered Users
- Listing Status (public, to list, private)
- Shareholder Structure
- Location
The China Online Gaming Matrix is available either for one-off purchase or on a subscription basis, with weekly, monthly, and quarterly update options.
BASE PRICE: US$995
For a 6-month or 1-year subscription with monthly or quarterly updates, please contact us for package pricing.
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