China Online Gaming Matrix - Q3 2013
China's online gaming market revenues reached RMB 56.96 billion (USD 9.1 billion) in 2012, up 32.9% from RMB 42.85 billion (USD 6.8 billion) in 2011, and are expected to rise to over RMB 100 billion (USD 16.1 billion) in the next five years. Improved Internet penetration of approximately 44%, or 591 million Internet users, as of the end of Q2 2013, rising average income, and greater emphasis on browser game development to reach less hard-core players will help drive continued growth of the domestic market.
To help investors, industry analysts, and enterprises track performance of China's burgeoning number of online games, game operators, and game developers, Marbridge has developed its China Online Gaming Matrix. Updated on a quarterly basis, the Online Gaming Matrix provides the following data sets on over 400 of China's leading online game companies and over 1,450 games in Excel (read-only) format:
- Games Operated/Developed
- Game Environment (client- vs. browser-based)
- Game Type
- Game Dates (expected release, beta test, commercial launch)
- Game Source (self-developed vs. licensed)
- Revenue Model (pay-to-play vs. in-game items)
- Peak Concurrent Users (available for approximately 10% of games)
- Game Homepage URL
- Listing Status (public, to list, private)
- Location (city in which operator/developer is headquartered)
The China Online Gaming Matrix is available either for one-off purchase or on a subscription basis with quarterly updates.
BASE PRICE: US$2,650
For a 6-month or 1-year subscription with quarterly updates (one update and three updates, respectively, each 3 months apart), please contact us for package pricing. To purchase a copy of Marbridge's Online Gaming Matrix, enter your details below and we will contact you within one business day with ordering information.
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